What games have you been totally obsessed with/immersed in? 10.Fairune 2 (Nintendo 3DS) - Official Topic 0.Picross e8 (Nintendo 3DS) - Official Topic 0.SteamWorld Dig 2 (Nintendo 3DS) - Official Topic 0.Captain Toad: Treasure Tracker (Nintendo 3DS) - Official Topic 0.WarioWare Gold (Nintendo 3DS) - Official Topic 0.Luigi's Mansion (Nintendo 3DS) - Official Topic 0.Mario and Luigi: Bowser’s Inside Story + Bowser Jr.'s Journey (Nintendo 3DS) - Official Topic 0.Pokémon X and Pokémon Y (3DS) - Official Thread 208.Etrian Odyssey Nexus (Nintendo 3DS) - Official Topic 0.Kirby's Extra Epic Yarn (Nintendo 3DS) - Official Topic 0.Triple Breakout (Wii U) - Official Topic 0.Persona Q2: New Cinema Labyrinth (Nintendo 3DS) - Official Topic 0.
Pokémon X/Y Safari Friend Code Exchange, Pokémon Trades and Information 27120.Animal Crossing: New Leaf (Nintendo 3DS) - Friend Codes, Trades and Chat 241.Upcoming Feature: Top Dreamcast Games 14.Official Animal Crossing: New Leaf Thread 121.Interestingly, the movements of the game's physics objects seem to be slightly restricted to work in the player's favour, which is an immensely appreciated feature, given how frustrating puzzle games with fiddly physics engines can be. The simplicity is also an asset to the game's controls, which are both smooth and natural. Additionally, despite their simplicity, it cannot be denied that the game's graphics are visually striking. It's probably closer to the latter the developers are game designers first and foremost, not artists or programmers, so it's both forgivable and thematically appropriate that nearly the entire setting is composed of simple cubes that almost exclusively serve the gameplay. The rest of the game is, depending on how charitable one feels, either lazy or pragmatic. "Open to interpretation" can be a valid narrative style, but if it's going to work, players need to be given something to interpret. The ending is essentially a giant shrug it massively expands the scope of the setting, but instead of surprise, the only reaction it elicits is a disappointed, "And.?" It's like playing Braid without the princess scene or the Oppenheimer quote, or perhaps more appropriately, it's like if Portal actually ended with the player's incineration. There are constant indications that there's something more to the events happening just off-screen - the environment will occasionally shift in unnatural ways, the level design feels like it's hiding secrets, and there are cut-scenes where the protagonist showcases human behaviour - but it never amounts to anything beyond "Cubes are cool." In the same way the gameplay lands in a positive sweet spot, the "story" lands in a negative one, where there's just enough intrigue to capture players' curiosities, but no actual plot for the game to follow through with. These are minor issues, but the game really stumbles when it tries to contextualise its puzzles. In particular, the game's midsection seemingly runs out of ideas, and simply reiterates previous puzzles with cheap modifiers (puzzles in the dark, puzzles with swappable cube positions), and two magnet-based conundrums near the end form a massive difficulty spike that's rather jarring since the rest of the game barely reaches middling difficulty. Unfortunately, as the gameplay expands, some stretch marks begin to develop.
Conversely, this kind of grounded expansion allows for a fair amount of variety despite the reliance on an unchanging core mechanic.
It allows the game to feel like a cohesive whole rather than a series of unrelated elements pieced together in the hopes that they will add up to a decent play time. Repetitive as it might sound, the fact that every new mechanic ties back to the core cube-controlling is their greatest strength. As the game progresses, the puzzles begin to incorporate physics objects that must be guided to their destinations using cubes, wires that can activate broken cubes, and magnetic panels.that affect cubes, naturally.
It slides into a pleasant sweet spot between relaxation and mild mental stimulation that's rarely reached successfully. is exceptionally smooth, with effective silent tutorials and clever puzzle solutions, all accompanied by a wonderfully subtle ethereal soundtrack. Fortunately, it turns out these particular cubes make for some decent entertainment.